This series is: Reviewed-by: Marek Olšák <marek.ol...@amd.com>
Marek On Thu, Mar 13, 2014 at 5:07 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote: > This removes an implicit dependency on ARB_depth_texture (and is more > efficient). > > Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> > --- > .../ext_packed_depth_stencil/readpixels-24_8.c | 36 > ++++++++++------------ > 1 file changed, 16 insertions(+), 20 deletions(-) > > diff --git a/tests/spec/ext_packed_depth_stencil/readpixels-24_8.c > b/tests/spec/ext_packed_depth_stencil/readpixels-24_8.c > index 378be4f..656cf2e 100644 > --- a/tests/spec/ext_packed_depth_stencil/readpixels-24_8.c > +++ b/tests/spec/ext_packed_depth_stencil/readpixels-24_8.c > @@ -75,7 +75,7 @@ test_pixel(int x, int y, uint32_t value) > static bool > test() > { > - GLuint tex, fb; > + GLuint rb, fb; > GLenum status; > bool pass = true; > uint32_t values[BUF_WIDTH * BUF_HEIGHT]; > @@ -85,24 +85,20 @@ test() > glBindFramebufferEXT(GL_FRAMEBUFFER, fb); > assert(glGetError() == 0); > > - glGenTextures(1, &tex); > - glBindTexture(GL_TEXTURE_2D, tex); > - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, > - BUF_WIDTH, BUF_HEIGHT, 0, > - GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL); > - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); > - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); > - > - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, > - GL_DEPTH_ATTACHMENT_EXT, > - GL_TEXTURE_2D, > - tex, > - 0); > - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, > - GL_STENCIL_ATTACHMENT_EXT, > - GL_TEXTURE_2D, > - tex, > - 0); > + glGenRenderbuffersEXT(1, &rb); > + glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, rb); > + glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, > + GL_DEPTH24_STENCIL8, > + BUF_WIDTH, BUF_HEIGHT); > + > + glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, > + GL_DEPTH_ATTACHMENT_EXT, > + GL_RENDERBUFFER_EXT, > + rb); > + glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, > + GL_STENCIL_ATTACHMENT_EXT, > + GL_RENDERBUFFER_EXT, > + rb); > > glDrawBuffer(GL_NONE); > glReadBuffer(GL_NONE); > @@ -147,7 +143,7 @@ test() > > done: > glDeleteFramebuffersEXT(1, &fb); > - glDeleteTextures(1, &tex); > + glDeleteRenderbuffersEXT(1, &rb); > return pass; > } > > -- > 1.8.3.2 > > _______________________________________________ > Piglit mailing list > Piglit@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/piglit _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/piglit