On Fri, Mar 14, 2014 at 8:24 PM, Anuj Phogat <anuj.pho...@gmail.com> wrote: > On Thu, Mar 13, 2014 at 9:07 AM, Ilia Mirkin <imir...@alum.mit.edu> wrote: >> There's no reason to attach the teximages to the framebuffer. Instead >> use renderbuffers so that we don't need to depend on ARB_depth_texture. >> > OpenGL driver may choose different blitting paths internally based on if the > attachment is a renderbuffer or a texture. e. g. take a look at function > _mesa_meta_BlitFramebuffer() in mesa: > http://cgit.freedesktop.org/mesa/mesa/tree/src/mesa/drivers/common/meta_blit.c > > I think the better idea would be to keep the code for testing with texture > attachments and add renderbuffer testing as well.
Thanks for taking a look. I'm just trying to get piglits to not fail on nv1x hardware for the wrong reasons. I don't have the time/motivation to restructure the test to check both the texture and renderbuffer paths -- I'd be happy to drop this patch (and the other one just like it) and just slap ARB_depth_texture dependencies. Anyone else have opinions on which way to go here? > >> Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> >> --- >> tests/fbo/fbo-blit-d24s8.c | 38 +++++++++++++++++--------------------- >> 1 file changed, 17 insertions(+), 21 deletions(-) >> >> diff --git a/tests/fbo/fbo-blit-d24s8.c b/tests/fbo/fbo-blit-d24s8.c >> index 37e8470..fe8c30d 100644 >> --- a/tests/fbo/fbo-blit-d24s8.c >> +++ b/tests/fbo/fbo-blit-d24s8.c >> @@ -58,33 +58,29 @@ PIGLIT_GL_TEST_CONFIG_END >> static GLuint >> make_fbo(int w, int h) >> { >> - GLuint tex; >> + GLuint rb; >> GLuint fb; >> GLenum status; >> >> glGenFramebuffersEXT(1, &fb); >> glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); >> >> - glGenTextures(1, &tex); >> - glBindTexture(GL_TEXTURE_2D, tex); >> - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8_EXT, >> - w, h, 0, >> - GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, NULL); >> - >> - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); >> - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); >> - >> - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, >> - GL_DEPTH_ATTACHMENT_EXT, >> - GL_TEXTURE_2D, >> - tex, >> - 0); >> - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, >> - GL_STENCIL_ATTACHMENT_EXT, >> - GL_TEXTURE_2D, >> - tex, >> - 0); >> - >> + glGenRenderbuffersEXT(1, &rb); >> + glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, rb); >> + >> + glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, >> + GL_DEPTH24_STENCIL8, >> + w, h); >> + >> + glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, >> + GL_DEPTH_ATTACHMENT_EXT, >> + GL_RENDERBUFFER_EXT, >> + rb); >> + glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, >> + GL_STENCIL_ATTACHMENT_EXT, >> + GL_RENDERBUFFER_EXT, >> + rb); >> + >> glDrawBuffer(GL_NONE); >> glReadBuffer(GL_NONE); >> assert(glGetError() == 0); >> -- >> 1.8.3.2 >> >> _______________________________________________ >> Piglit mailing list >> Piglit@lists.freedesktop.org >> http://lists.freedesktop.org/mailman/listinfo/piglit _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/piglit