On Tue, Jan 07, 2014 at 12:02:41AM +0800, Daniel Kurtz wrote:
> From GLSL_ES_Specification_3.0 [0]:
> 
> There is no default precision qualifier for the following sampler types in
> either the vertex or fragment language:
>    sampler2DArray
> 
> [0] 
> http://www.khronos.org/registry/gles/specs/3.0/GLSL_ES_Specification_3.00.4.pdf
> 
> Signed-off-by: Daniel Kurtz <[email protected]>
> ---
>  tests/spec/ext_texture_array/compressed.c | 1 +
>  1 file changed, 1 insertion(+)

Reviewed-by: Chad Versace <[email protected]>
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