We access tex[0] throught tex[3].
So, tex must have at least 4 elements.
This fixes a gcc warning:
warning: array subscript is above array bounds [-Warray-bounds]
glBindTexture(GL_TEXTURE_3D, tex[3]);
^
Signed-off-by: Daniel Kurtz <[email protected]>
---
tests/spec/gles-3.0/texture-immutable-levels.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tests/spec/gles-3.0/texture-immutable-levels.c
b/tests/spec/gles-3.0/texture-immutable-levels.c
index bccf358..c786da2 100644
--- a/tests/spec/gles-3.0/texture-immutable-levels.c
+++ b/tests/spec/gles-3.0/texture-immutable-levels.c
@@ -47,7 +47,7 @@ PIGLIT_GL_TEST_CONFIG_END
enum piglit_result
piglit_display(void)
{
- GLuint tex[3];
+ GLuint tex[4];
GLint level;
/* The GL ES 3.0 spec says:
--
1.8.5.1
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