"OOP is not asking an object what it is"? You've lost me. I'm reminded of a joke exam question that goes something like this: Some things have ping nature and other things have pong nature. Discuss, with examples.
Whatever else it is, OOP is a means to an end, not an end in itself. It's not a religion. Allah will not cast you into the Fire for using something which is not ritually pure. The whole point of the Design Patterns movement was not to present canned solutions but to describe common *situations* characterised by (metaphorical) *forces* pushing you in incompatible directions. Question 1: Why do you even have a stream there? flattenArray: aCollection |buffer| buffer := OrderedCollection new: aCollection size. self flattenArray: aCollection into: buffer. ^buffer asArray flattenArray: anObject into: buffer (anObject respondsTo: #do:) ifTrue: [anObject do: [:each | self flattenArray: each into: buffer] ifFalse: [anObject ifNotNil: [buffer addLast: anObject]. (CAUTION: untested code.) Question 2: is there any point in *trying* to make this more ping and less pong? I have to say that in 40 years of programming, I have *never* wanted to flatten a completely arbitrary structure. When I have wanted to flatten something, it has always been an instance of the Composite design pattern, so that a specific and quite small set of classes has been involved. I am well aware that some Smalltalk systems have some sort of 'flatten' lying around like a rake in the grass, but I have found no two which agree on the specification. Question 3: Let's consider an if-less alternative. Stream flattenInto: buffer self do: [:each| each flattenInto: buffer]. Collection flattenInto: buffer self do:[:each | each flattenInto: buffer]. Object flattenInto: buffer buffer addLast: self. UndefinedObject flattenInto: buffer "Do nothing." This is Smalltalk, where we *can* add methods to system classes like these. When the payoff is worth it, I have no qualms whatever in doing so. But putting methods of little or no utility into the interface of EVERY object just feels so wrong. Here we have opposing forces: - The first approach adds two methods to your worker class, and no methods to any system class. Instead, it uses "does this object know how to iterate over its elements?" and "is this object nil?". This does minimal damage to system structure at the price of a little ritual impurity. - The second approach adds a method to four system classes, enlarging the interface of every object in the system, creating a level of coupling we'd be better without, and making it harder for someone reading your code to figure out what's going on. In the context of a Composite, with a limited number of application classes involved, the second approach is better; the method is/methods are not defined anywhere they should not be. In the context of *this* problem, the first approach is better. MUCH better. Why? Because *encapsulation* is much more important to OOP than absence-of-IFs. On Sun, 13 Sep 2020 at 21:26, Roelof Wobben via Pharo-users < pharo-users@lists.pharo.org> wrote: > Hello, > > I know that OOP is not asking a object what it is but I have to flatten a > array so I did this : > > flattenArray: aCollection > ^ (OrderedCollection > streamContents: [ :stream | self flatten: aCollection into: stream > ]) > asArray > > flatten: anObject into: result > ^ anObject isCollection > ifTrue: [ anObject do: [ :item | self flatten: item into: result ] ] > ifFalse: [ anObject ifNotNil: [ result nextPut: anObject ] ] > > The name flattenArray is given bij exercism. > > Now I wonder how I can make this more a OOP solution. > > Can someone give me some hints or some examples ? > > Roelof > > >