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This is an exciting work Roland.
Keep going! Bridging Pharo to other technologies is crucial, and you are doing 
well.

Something you could do, is having Pharo running, on a different process, and 
exchanging (using a binary format) things between C++ and Pharo. We are doing 
this using CSharp and Python, and it works well.

cheers,
Alexandre
-- 
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.



> On 21-04-2020, at 09:04, Roland Plüss via Pharo-users 
> <pharo-users@lists.pharo.org> wrote:
> 
> 
> From: Roland Plüss <rol...@rptd.ch>
> Subject: Re: [Pharo-users] Embedding pharo in C++
> Date: 21 April 2020, 09:04:56 GMT-4
> To: Pharo Mailing List <pharo-users@lists.pharo.org>
> 
> 
> The dragon has been unleashed. The game engine is now available to the
> public. See https://www.indiedb.com/engines/dragengine for more information.
> 
> Right now the Smalltalk Script Module is a proof of concept with the GNU
> Smalltalk. The idea is to change this to use Pharo and bringing it up to
> the scope of the DragonScript module.
> 
> The source code repository is at
> https://github.com/LordOfDragons/dragengine . I'll add a branch
> "feature-pharo" to contain all this work.
> 
> Once Pharo is up to be used properly for embedding (or to help getting
> there) this branch can be used. Since it is right now in a
> proof-of-concept state I think it would be not a bad idea to experiment
> with Pharo embedding there when not yet too many engine relate
> complications are present.
> 
> -- 
> Yours sincerely
> Plüss Roland
> 
> Leader and Head Programmer
> - Game: Epsylon ( http://www.indiedb.com/games/epsylon )
> - Game Engine: Drag[en]gine ( http://www.indiedb.com/engines/dragengine
> , http://dragengine.rptd.ch/wiki )
> - As well as various Blender export scripts und game tools
> 
> 
> 


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