--- Begin Message ---The dragon has been unleashed. The game engine is now available to the public. See https://www.indiedb.com/engines/dragengine for more information.Right now the Smalltalk Script Module is a proof of concept with the GNU Smalltalk. The idea is to change this to use Pharo and bringing it up to the scope of the DragonScript module. The source code repository is at https://github.com/LordOfDragons/dragengine . I'll add a branch "feature-pharo" to contain all this work. Once Pharo is up to be used properly for embedding (or to help getting there) this branch can be used. Since it is right now in a proof-of-concept state I think it would be not a bad idea to experiment with Pharo embedding there when not yet too many engine relate complications are present. -- Yours sincerely Plüss Roland Leader and Head Programmer - Game: Epsylon ( http://www.indiedb.com/games/epsylon ) - Game Engine: Drag[en]gine ( http://www.indiedb.com/engines/dragengine , http://dragengine.rptd.ch/wiki ) - As well as various Blender export scripts und game tools
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Re: [Pharo-users] Embedding pharo in C++
Roland Plüss via Pharo-users Tue, 21 Apr 2020 06:06:28 -0700
- [Pharo-users] Embedding pharo in C++ Roland Plüss via Pharo-users
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