Normally, there should not be an inheritance relationship between wrapper and wrappee, but I agree that describing Morphs as wrappers around Forms seems to miss the point. The notion of wrapper usually implies that there is little modification to the protocol of the wrappee, a wrapper should not need a lot of code. But Morphs are a completely different level of the architecture, with a large and complex protocol that's very different from Forms. So let's start again.

Forms are images (implemented as rectangular pixel arrays, as stated).

Morphs are the objects that describe how the graphical interface works, they control displaying (for which they use Forms), handling of user input (mouse clicks, dragging etc) and above all the internal structure of the interface (for example the different regions that make up a window on the screen are Morphs). Note that the user display side of the Pharo interface is handled by class DisplayScreen, which is a subclass of Form.  So the Morphs in the user interface display themselves by inserting their Forms in the proper places on the Form that is the internal representation of the screen.

So, as Subbu said, you don't convert Morphs to Forms, they serve different purposes.  Morphs (some Morphs) have instance variables that allow them to refer to the Form that they use for displaying.  Hope that helps a bit.

I note that all of this (plus some more) you can essentially get from the class comments of the two.

Markus

On 25/2/20 12:22 pm, Steve Quezadas wrote:
Ben,

I checked, [Form] is inherited from class [DisplayMedium]. So in
smalltalk, the inheritence pattern is:
Object -> DisplayObject -> DisplayMedium -> Form

The inheritence pattern of ImageMorph is:
Object -> Morph -> ImageMorph

One does not inherit the other and is not a wrapper, at least in Pharo8

On Sun, Feb 23, 2020 at 10:11 PM Ben Coman <b...@openinworld.com <mailto:b...@openinworld.com>> wrote:

    On Mon, 24 Feb 2020 at 04:31, Steve Quezadas <steve...@gmail.com
    <mailto:steve...@gmail.com>> wrote:

        I usually like to go through the source code to answer my own
        question, but I can't tell by reading it.

        [Morph], from what I understand, deals with manipulating
        graphics on smalltalk. But when I use ZnEasy to get a jpeg
        file, I notice that it returns a [Form] and not a [Morph] to
        display a jpeg. Spec2 also wants [Form] for displaying images
        rather than [Morph].

        So what is the difference between a [Form] and a [Morph] since
        they both seem to deal with graphics?


    I don't know the exact answer, but if you review method
    ImageMorph>>form
    you will see that the ImageMorph is a wrapper around a Form.

    So some simple differences that may be inferred.
    - Many morphs are not bitmaps.
    - Morphs are GUI elements, i.e. interact with mouse and keyboard
    - Forms are not GUI elements
    - Forms can be manipulated without displaying them.

    In some other graphics system, an analogy could be putting an
    image on a button and asking "what is the difference between an
    'image' and a 'button' ?"

    wrt Spec2, Morph is one backend that Spec2 might use to display a
    Form,
    or Spec2 might display the Form using a GTK widget.

    cheers -ben


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