This is meant to be constructive, but won't seem that way at first.

(1) The sound track very nearly drove me away in the first few seconds.
I'm deadly serious about that.  I'm not on the spectrum, but my elder
daughter is, and sensory sensitivities are very common amongst ASD
people.  I'm rather sensitive to noise myself.  Now if the sound track
were *relevant* to the message, I'd put up with it, but I can't for the
life of me see any connection between the sound track banging away
and what's happening on the screen.

(2) Above all, it was a *missed opportunity*.  Here was the chance to
add a narration telling us what we are seeing and what it all *means*.
Something not unlike Code Bullet, maybe?
https://www.youtube.com/watch?v=WSW-5m8lRMs

(3) I don't give a tinker's curse for the score.  It's just a number without
any context.  The scores for *all* the teams might be more interesting.
The numbers that really matter are TIME, EFFORT, and SIZE.  How
long did it take each team?  How much code did they end up with?  How
much were they able to re-use?  How many false starts had to be thrown
away?

(4) The other missed opportunity was the chance to show some of the
Pharo IDE in action.  Click on a cell, bring up the halo, explore the
data structure, show some code, jump around in it.

As it is, this clip shows me
 - unknown code
 - solving an unfamiliar problem
 - written by people I know nothing about
 - using unknown tools
 - with no evidence that Smalltalk helped in any way.

If I were a Blub programmer, I'd probably ignore this
completely.  At best, I'd look for the problem specification,
then say "who cares, I can do that easily in Blub".

If you want to show that Smalltalk is the best thing since
sliced cheese, you have to show that *Smalltalk* is relevant
in some way.


On Sun, 23 Feb 2020 at 03:53, Richard Kenneth Eng
<horrido.hobb...@gmail.com> wrote:
>
> https://www.youtube.com/watch?v=iNyu-3Y2arg
>
> This time, the teams must deal with Jump cells, Warp cells, and Death cells. 
> If you land on a Death cell, you die and the simulation terminates.
>
> Next week is the most exciting round yet. Multiple teams will be competing on 
> the same board! This will look so damn cool on YouTube.
>
> Richard

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