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I will look at that.  Thanks!

> On Dec 7, 2018, at 7:23 AM, Esteban Lorenzano <esteba...@gmail.com> wrote:
> 
> Hi,
> 
> well… there is an (or several) OpenGL packages. 
> I would say is a perfect environment because you do not have the compile 
> cycle, but you already know that :)
> 
> I’d recommend starting here: 
> 
> https://github.com/ronsaldo/uffi-opengl 
> <https://github.com/ronsaldo/uffi-opengl>
> 
> And in general, anything Ronie does is “graphic-heavy”. I would take one of 
> his projects/demos to learn how to use it.
> 
> Esteban
> 
> Ps: no, I have no idea about OpenGL :P
> 
> 
>> On 7 Dec 2018, at 15:45, Todd Blanchard via Pharo-users 
>> <pharo-users@lists.pharo.org <mailto:pharo-users@lists.pharo.org>> wrote:
>> 
>> 
>> From: Todd Blanchard <tblanch...@mac.com <mailto:tblanch...@mac.com>>
>> Subject: OpenGL resources?
>> Date: 7 December 2018 at 15:45:10 CET
>> To: Any question about pharo is welcome <pharo-users@lists.pharo.org 
>> <mailto:pharo-users@lists.pharo.org>>
>> 
>> 
>> Hi,
>> 
>> I need to learn OpenGL for my job and was wondering if any of the OpenGL 
>> experts could comment on Pharo's OpenGL integration and its suitability for 
>> a learning environment.
>> 
>> Are there any particular packages I should look at that are heavily OpenGL 
>> oriented that would make a good base for learning?
>> 
>> Thanks
>> 
>> 
> 


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