Hi,

well… there is an (or several) OpenGL packages. 
I would say is a perfect environment because you do not have the compile cycle, 
but you already know that :)

I’d recommend starting here: 

https://github.com/ronsaldo/uffi-opengl 
<https://github.com/ronsaldo/uffi-opengl>

And in general, anything Ronie does is “graphic-heavy”. I would take one of his 
projects/demos to learn how to use it.

Esteban

Ps: no, I have no idea about OpenGL :P


> On 7 Dec 2018, at 15:45, Todd Blanchard via Pharo-users 
> <pharo-users@lists.pharo.org> wrote:
> 
> 
> From: Todd Blanchard <tblanch...@mac.com>
> Subject: OpenGL resources?
> Date: 7 December 2018 at 15:45:10 CET
> To: Any question about pharo is welcome <pharo-users@lists.pharo.org>
> 
> 
> Hi,
> 
> I need to learn OpenGL for my job and was wondering if any of the OpenGL 
> experts could comment on Pharo's OpenGL integration and its suitability for a 
> learning environment.
> 
> Are there any particular packages I should look at that are heavily OpenGL 
> oriented that would make a good base for learning?
> 
> Thanks
> 
> 

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