Hi, well… there is an (or several) OpenGL packages. I would say is a perfect environment because you do not have the compile cycle, but you already know that :)
I’d recommend starting here: https://github.com/ronsaldo/uffi-opengl <https://github.com/ronsaldo/uffi-opengl> And in general, anything Ronie does is “graphic-heavy”. I would take one of his projects/demos to learn how to use it. Esteban Ps: no, I have no idea about OpenGL :P > On 7 Dec 2018, at 15:45, Todd Blanchard via Pharo-users > <pharo-users@lists.pharo.org> wrote: > > > From: Todd Blanchard <tblanch...@mac.com> > Subject: OpenGL resources? > Date: 7 December 2018 at 15:45:10 CET > To: Any question about pharo is welcome <pharo-users@lists.pharo.org> > > > Hi, > > I need to learn OpenGL for my job and was wondering if any of the OpenGL > experts could comment on Pharo's OpenGL integration and its suitability for a > learning environment. > > Are there any particular packages I should look at that are heavily OpenGL > oriented that would make a good base for learning? > > Thanks > >