+42

> On 13 Nov 2016, at 20:33, stepharo <steph...@free.fr> wrote:
> 
> +1
> 
> 
> Le 13/11/16 à 14:28, Ben Coman a écrit :
>> Really cool! Great to hear your success. Looking forward to the next 
>> instalment.
>> cheers- ben
>> 
>> On Sun, Nov 13, 2016 at 4:44 AM, Dimitris Chloupis
>> <kilon.al...@gmail.com> wrote:
>>> Annnddddd.... I DID IT !!!
>>> 
>>> I accomplished connecting Pharo with Unreal so I can script it with Pharo.
>>> It works from inside the editor and for the game as standalone. True live
>>> coding :)
>>> 
>>> I am amazed how fast it is, but then I guess it should be expected with
>>> shared memory.  You can watch a short demo here
>>> 
>>> https://www.youtube.com/watch?v=6fsUKW8-bBE&feature=youtu.be
>>> 
>>> When I first created the loop, nothing happened.
>>> 
>>> So naturally I expected that my CPPBridge was not working, my loop is
>>> basically going from 1 to 150 (z axis), 10 times. After inserting a delay of
>>> just 10 milliseconds I could see movement.
>>> 
>>> So apparently without the delay Pharo , Unreal and CPPBridge are so fast
>>> that do 10 times movement of 1 to 150 in under one frame !!!!! So now I will
>>> have to slow down thing to make them work as I want !!! LOL!!!! I expected
>>> to be fast but nowhere that fast.
>>> 
>>> Not that I am complaining.
>>> 
>>> But this is just the first step, now I will slowly and steadily start to
>>> wrap Unreal Engine 4.13 API for Pharo.
>>> 
>>> Its a dream to use Pharo professionally :)
>> 
> 
> 


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