Really cool! Great to hear your success. Looking forward to the next instalment.
cheers- ben

On Sun, Nov 13, 2016 at 4:44 AM, Dimitris Chloupis
<kilon.al...@gmail.com> wrote:
> Annnddddd.... I DID IT !!!
>
> I accomplished connecting Pharo with Unreal so I can script it with Pharo.
> It works from inside the editor and for the game as standalone. True live
> coding :)
>
> I am amazed how fast it is, but then I guess it should be expected with
> shared memory.  You can watch a short demo here
>
> https://www.youtube.com/watch?v=6fsUKW8-bBE&feature=youtu.be
>
> When I first created the loop, nothing happened.
>
> So naturally I expected that my CPPBridge was not working, my loop is
> basically going from 1 to 150 (z axis), 10 times. After inserting a delay of
> just 10 milliseconds I could see movement.
>
> So apparently without the delay Pharo , Unreal and CPPBridge are so fast
> that do 10 times movement of 1 to 150 in under one frame !!!!! So now I will
> have to slow down thing to make them work as I want !!! LOL!!!! I expected
> to be fast but nowhere that fast.
>
> Not that I am complaining.
>
> But this is just the first step, now I will slowly and steadily start to
> wrap Unreal Engine 4.13 API for Pharo.
>
> Its a dream to use Pharo professionally :)

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