You can have a look at the Tiling Window Manager which is having those things. Now it is broken in Pharo5 and there is something wrong with the world menu in it. The image locks up and it is not that pleasant to debug.
It works, except from the World menu thing (due to changes in the World / PasteUpMorph refactoring). [image: Inline image 1] I'll remove the World entry so that you can try in Pharo5. Phil On Sun, Oct 23, 2016 at 6:53 AM, CodeDmitry <dimamakh...@gmail.com> wrote: > I want to have a bootstrap-like navbar at the top of my pharo GUI to store > commonly accessed features/custom hierarchies of menus. > > My first thought is that I should spend a bunch of time playing with Morphs > and invent my own MVC(models being the state managed by the menu, views > being the controls(morphs), and controllers being asynchronous blocks of > code that are invoked when events occur). > > Are there any good resources that teach how to go around doing stuff like > this, or do I have to reinvent it myself by researching how Pharo GUI works > internally, and figure out how to do this by successful incremental > experiments? > > > > > > -- > View this message in context: http://forum.world.st/What-is- > the-correct-way-to-go-around-implementing-a-GUI-feature-in- > Pharo-tp4919772.html > Sent from the Pharo Smalltalk Users mailing list archive at Nabble.com. > > >