This the approach that Cairo uses to work with OpenGL. Cairo is doing very good job at rendering fonts. Athens wraps Cairo, so maybe if you use Athens with a modern wrapper of OpenGL for Pharo this will save all the trouble of doing it from scratch. But I have not tested this in practice so I offer no promise it will be that easy. On Fri, 22 Jul 2016 at 15:05, Thibault Raffaillac < thibault.raffail...@inria.fr> wrote:
> Hello, > > As in title, I would like to display text in OpenGL, the "right" way ( > https://en.wikibooks.org/wiki/OpenGL_Programming/Modern_OpenGL_Tutorial_Text_Rendering_01 > ). > Basically, there is one texture acting as cache for all glyphs actually > displayed on screen, and we render one quad per glyph, with proper texture > coordinates. > > Is there any such texture atlas implementation yet atop FreeType? > > Cheers, > Thibault Raffaillac > >