Hello,

As in title, I would like to display text in OpenGL, the "right" way 
(https://en.wikibooks.org/wiki/OpenGL_Programming/Modern_OpenGL_Tutorial_Text_Rendering_01).
Basically, there is one texture acting as cache for all glyphs actually 
displayed on screen, and we render one quad per glyph, with proper texture 
coordinates.

Is there any such texture atlas implementation yet atop FreeType?

Cheers,
Thibault Raffaillac

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