Clement

you will have (after the deadline) to publish your code :)

Stef

Le 13/3/16 16:31, Clément Bera a écrit :
Alternatively, I do that using a SDL window. This way, the production game can be launched using SDL and pharo headless, and not have the overhead of the morphic rendering loop.

2016-03-13 15:22 GMT+01:00 Henrik Nergaard <henrik.nerga...@uia.no <mailto:henrik.nerga...@uia.no>>:

    http://ws.stfx.eu/1RCNV18R5J7E

    Best regards,
    Henrik

    -----Original Message-----
    From: Pharo-users [mailto:pharo-users-boun...@lists.pharo.org
    <mailto:pharo-users-boun...@lists.pharo.org>] On Behalf Of Markus
    Stumptner
    Sent: Sunday, March 13, 2016 2:49 PM
    To: pharo-users@lists.pharo.org <mailto:pharo-users@lists.pharo.org>
    Subject: [Pharo-users] Beginner's question on morphs

    Hi, I'm trying to refamiliarize with Pharo again after a few years...
    trying to set up a simple game window  that uses a very large
    scrollable game board with a huge image as the background, so that
    game pieces placed on that background would scroll in and out of
    view. Any hints as how to best set that up in Morphic?

    Thanks
    Markus



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