Clement
you will have (after the deadline) to publish your code :)
Stef
Le 13/3/16 16:31, Clément Bera a écrit :
Alternatively, I do that using a SDL window. This way, the production
game can be launched using SDL and pharo headless, and not have the
overhead of the morphic rendering loop.
2016-03-13 15:22 GMT+01:00 Henrik Nergaard <henrik.nerga...@uia.no
<mailto:henrik.nerga...@uia.no>>:
http://ws.stfx.eu/1RCNV18R5J7E
Best regards,
Henrik
-----Original Message-----
From: Pharo-users [mailto:pharo-users-boun...@lists.pharo.org
<mailto:pharo-users-boun...@lists.pharo.org>] On Behalf Of Markus
Stumptner
Sent: Sunday, March 13, 2016 2:49 PM
To: pharo-users@lists.pharo.org <mailto:pharo-users@lists.pharo.org>
Subject: [Pharo-users] Beginner's question on morphs
Hi, I'm trying to refamiliarize with Pharo again after a few years...
trying to set up a simple game window that uses a very large
scrollable game board with a huge image as the background, so that
game pieces placed on that background would scroll in and out of
view. Any hints as how to best set that up in Morphic?
Thanks
Markus