Alternatively, I do that using a SDL window. This way, the production game
can be launched using SDL and pharo headless, and not have the overhead of
the morphic rendering loop.

2016-03-13 15:22 GMT+01:00 Henrik Nergaard <henrik.nerga...@uia.no>:

> http://ws.stfx.eu/1RCNV18R5J7E
>
> Best regards,
> Henrik
>
> -----Original Message-----
> From: Pharo-users [mailto:pharo-users-boun...@lists.pharo.org] On Behalf
> Of Markus Stumptner
> Sent: Sunday, March 13, 2016 2:49 PM
> To: pharo-users@lists.pharo.org
> Subject: [Pharo-users] Beginner's question on morphs
>
> Hi, I'm trying to refamiliarize with Pharo again after a few years...
> trying to set up a simple game window  that uses a very large scrollable
> game board with a huge image as the background, so that game pieces placed
> on that background would scroll in and out of view. Any hints as how to
> best set that up in Morphic?
>
> Thanks
> Markus
>
>

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