Alternatively, I do that using a SDL window. This way, the production game can be launched using SDL and pharo headless, and not have the overhead of the morphic rendering loop.
2016-03-13 15:22 GMT+01:00 Henrik Nergaard <henrik.nerga...@uia.no>: > http://ws.stfx.eu/1RCNV18R5J7E > > Best regards, > Henrik > > -----Original Message----- > From: Pharo-users [mailto:pharo-users-boun...@lists.pharo.org] On Behalf > Of Markus Stumptner > Sent: Sunday, March 13, 2016 2:49 PM > To: pharo-users@lists.pharo.org > Subject: [Pharo-users] Beginner's question on morphs > > Hi, I'm trying to refamiliarize with Pharo again after a few years... > trying to set up a simple game window that uses a very large scrollable > game board with a huge image as the background, so that game pieces placed > on that background would scroll in and out of view. Any hints as how to > best set that up in Morphic? > > Thanks > Markus > >