How do I know that I can look at?

Alexandre
-- 
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.



> On Dec 28, 2015, at 10:39 AM, Eric Velten de Melo <ericvm...@gmail.com> wrote:
> 
> 2015-12-28 11:30 GMT-02:00 Alexandre Bergel <alexandre.ber...@me.com 
> <mailto:alexandre.ber...@me.com>>:
> Now it works!
> Looks interesting! However, it is a bit crude. What are the available 
> commands?
> 
> The Cloak of Darkness adventure is very simple. It is just the "Hello World" 
> of interactive fiction.
> You can look, look <something>, take <something>, drop <something>, put 
> <something> on <something>, go <direction>.
> 
> But yes, there is still much room for improvement.
> 
> 
> Alexandre
> -- 
> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
> Alexandre Bergel  http://www.bergel.eu <http://www.bergel.eu/>
> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
> 
> 
> 
>> On Dec 28, 2015, at 10:07 AM, Eric Velten de Melo <ericvm...@gmail.com 
>> <mailto:ericvm...@gmail.com>> wrote:
>> 
>> There is an AdventureShell class made with Spec. You use it like this:
>> 
>> (AdventureShell world: (CDGameWorld new)) openWithSpec.
>> 
>> It is pretty basic, but gets the job done.
>> 
>> 2015-12-28 10:51 GMT-02:00 Robert Withers <robert.w.with...@gmail.com 
>> <mailto:robert.w.with...@gmail.com>>:
>> This looks interesting. How can it be used and made interactive? I would 
>> like to launch the CDGameWorld that did load with this configuration as an 
>> interactive session, to see how this package is used.
>> 
>> cheers,
>> Robert
>> 
>> 
>> On 12/27/2015 10:14 PM, Eric Velten de Melo wrote:
>>> I think I fixed the issues with Metacello. Therefore, you should be able to 
>>> load by using Gofer.
>>> 
>>> Gofer new
>>>     url:'http://smalltalkhub.com/mc/ericvm/Smallworlds/main 
>>> <http://smalltalkhub.com/mc/ericvm/Smallworlds/main>';
>>>     package: 'ConfigurationOfSmallworlds';
>>>     load.
>>> 
>>> ((Smalltalk at: #ConfigurationOfSmallworlds) project version:'0.3') load.
>>> 
>>> 
>>> 2015-12-27 23:14 GMT-02:00 Alexandre Bergel <alexandre.ber...@me.com 
>>> <mailto:alexandre.ber...@me.com>>:
>>> Hi!
>>> 
>>> Something is wrong. PetitParser is indeed loaded. I get an error: This 
>>> package depends on the following classes:
>>>   CommandParser
>>> You must resolve these dependencies before you will be able to load these 
>>> definitions:
>>>   CCCommandParser
>>> 
>>> Alexandre
>>> 
>>> 
>>> > On Dec 27, 2015, at 9:13 PM, ericvm < 
>>> > <mailto:ericvm...@gmail.com>ericvm...@gmail.com 
>>> > <mailto:ericvm...@gmail.com>> wrote:
>>> >
>>> > You need to have PetitParser installed for it to work.
>>> >
>>> > ColossalCave is not ported, should be removed.
>>> >
>>> > I was not able to get the metacello cobfiguration working properly.
>>> >
>>> > But installing PetitParser and loading last commit of Smallworlds package 
>>> > should be enough.
>>> >
>>> > To run cloak of darkness, type
>>> > (AdventureShell world: (CDGameWorld new)) openWithSpec.
>>> >
>>> > Em 27 de dez de 2015 17:29, "abergel [via Smalltalk]" <[hidden email]> 
>>> > escreveu:
>>> > hi!
>>> >
>>> > I would like to try it, but I am facing some issues:
>>> >         - I cannot use your configuration on Pharo 5. I get an error when 
>>> > trying to load the stable version
>>> >         - I therefore tried to manually load the two packages. But 
>>> > Smallworlds-ColossalCave does not load. Some classes are missing.
>>> >
>>> > Cheers,
>>> > Alexandre
>>> >
>>> >
>>> > > On Dec 27, 2015, at 12:03 PM, ericvm <[hidden email]> wrote:
>>> > >
>>> > > I don't know if this is the appropriate venue to do that, but I'd like 
>>> > > to
>>> > > announce that I finished a stable implementation of a framework for
>>> > > developing Interactive Fiction in Pharo Smalltalk.
>>> > >
>>> > > It is based on an old code written by Bob Jarvis for Dolphin, but it has
>>> > > been changed so much that it is almost something new.
>>> > >
>>> > > This is my first project and I'm still working around Metacello and
>>> > > polishing stuff up. So I appreciate any code contributions, comments or
>>> > > thoughts about it.
>>> > >
>>> > > It is hosted on Smalltalkhub:
>>> > > (http://smalltalkhub.com/#!/~ericvm/Smallworlds 
>>> > > <http://smalltalkhub.com/#%21/%7Eericvm/Smallworlds>)
>>> > >
>>> > >
>>> > >
>>> > > --
>>> > > View this message in context:  
>>> > > <http://forum.world.st/Smallworlds-Interactive-Fiction-Framework-tp4868560.html>http://forum.world.st/Smallworlds-Interactive-Fiction-Framework-tp4868560.html
>>> > >  
>>> > > <http://forum.world.st/Smallworlds-Interactive-Fiction-Framework-tp4868560.html>
>>> > > Sent from the Pharo Smalltalk Users mailing list archive at Nabble.com 
>>> > > <http://nabble.com/>.
>>> > >
>>> > --
>>> > _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>>> > Alexandre Bergel  http://www.bergel.eu <http://www.bergel.eu/>
>>> > ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
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>>> > View this message in context: Re: Smallworlds - Interactive Fiction 
>>> > Framework
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>>> 
>>> --
>>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>>> Alexandre Bergel  http://www.bergel.eu <http://www.bergel.eu/>
>>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>> 
>>> 
>>> 
>>> 
>>> 
>> 
>> -- 
>> Robert
>> .  ..   ...    ^,^
>> 
> 
> 

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