I would expect the left/right history buttons being right next to the
History Navigator selector. That way history-related controls are
together and the purpose of the buttons is obvious
Personally I would remove alltogether the navigation because it does not
really work. but some people use it.
"Hier.", "Com."... abbreviating button labels? Really?
Yes. Because of space.
What you see is that these three toggle buttons are changing the state
of the browser.
And before it was totally not coherent. People get really used to
incoherence.
And finally, why was part of the buttons moved up? And part stayed down?
I know that you wanted to distinguish "Scoped", because it opens a new
browser, and Variables, because they have intermediate menu (and later
open another menu).
The buttons above are buttons that do not change the current browser but
provide shortcuts.
But I think the fact that Variables are tied to a particular selected
class would make much more sense to place the button beside
hierachy/class button.
probably but there is no more space.
And opening Scoped can be denoted with an appropriate icon (
https://www.google.com/search?site=&tbm=isch&source=hp&biw=&bih=&q=new+window+icon&btnG=Search+by+image
)
What do you mean ? an Icon to open or an icon when opened.
Placing them all on a single line would also save up vertical space,
which considering we've added QualityAssistant and Rubric adds another
line is quite valuable.
Ask esteban. He told us that button are not in the middle but on the top.
(And finally the width of the buttons should perhaps match more
closely the actual needs of the label, because now it's bit cramped.)
And finally, code-wise I've never really interacted with Morphic and
stayed in Spec, so when I was digging through code it seems that the
way Morphs are composed are through these "addMorph:fullFrame:
(LayoutFrame identity rightFraction: 0.10; yourself);" constructs
sprinkled haphazardly throughout the code. Is there nothing like
SpecLayout? Maybe it wasn't so hard once you get used to Morphic,
because I spent probably more time doing elementary changes to layout
than learning half of Spec... (Also since Spec can interoperate with
Morphic, maybe the layout could also be adapted? Or slowly migrate
Nautilus to Spec (if there are even plans like that)?)
This is like in morphic and it will stay like that until someone write
another layout or we switch to Bloc
Now as I've mentioned I'm not an UI/UX expert, but you don't need to
be a chef to tell when food isn't great (which is of course amplified
by personal tastes).
So unless I am the only person bothered by this, I would like to raise
a discussion (or send a slice, but the way I've done the layout weirds
me out, so I still want to look into that regardless).
Cheers,
Peter