> On 29 May 2015, at 18:23, Henrik Johansen <henrik.s.johan...@veloxit.no> 
> wrote:
> 
>> 
>> On 19 May 2015, at 11:01 , Sven Van Caekenberghe <s...@stfx.eu> wrote:
>> 
>> 
>>> On 19 May 2015, at 10:53, Udo Schneider <udo.schnei...@homeaddress.de> 
>>> wrote:
>>> 
>>>> Did you look in all your package caches ?
>>> I did. Must have been a victim of cleaning ... but maybe TimeMachine has 
>>> something ... thanks for the reminder.
>>> 
>>>> If it is just a small example, like one class, maybe it could be
>>>> added to the image, in which case it should indeed be a slice.
>>> The package was pretty simple. Basically only adding a few convenience 
>>> methods around Socket>>#setOption:value: . Still I think a usage example in 
>>> form of a class comment and test case might be appropriate. So unless 
>>> Multicast should be part of the base image I'll start with a separate 
>>> package first.
>> 
>> Since Socket is a fundamental part, and multicast is a key feature, I think 
>> it would logical to move it to the image itself, with a test case.
> 
> It's not just multicast...
> As a Socket newbie I recently spent longer than I care to admit learning you 
> need to set SO_BROADCAST to true to not get a primitive failure when sending 
> to a broadcast address. 
> At least the comments in sqUnixSocket were entertaining!
> 
> Though I realize which options are actually supported depends on the VM, 
> moving the list of potentially available cross-platform options (and a 
> description of what they're used for) to a comment in the image (setOption: 
> value: being the obvious location) might be a nice first step. 

Please help in the documentation effort.

> Cheers,
> Henry
> 
> P.S. On the plus side, I'm now able to turn my PC into a better remote for 
> multi-cam GoPro setups than the GoPro remote itself is :)

I am sure you will blog about this !


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