2015-04-20 8:38 GMT+02:00 Matthieu Lacaton <matthieu.laca...@gmail.com>:
> Hello, > ... > Could it be that I compiled it for 64bits (my ubuntu is 64 bits) and Pharo > does not support it so I should recompile it for 32 bits ? > Yes. > > Thanks you all ! > > Matthieu > > > 2015-04-20 1:57 GMT+02:00 Alexandre Bergel <alexandre.ber...@me.com>: > >> Hi Matthieu, >> >> This is important: Binding SDL with Pharo will help Roassal to get better. >> Please, let us know how it goes >> >> Alexandre >> >> >> > On Apr 9, 2015, at 12:54 PM, Matthieu Lacaton < >> matthieu.laca...@gmail.com> wrote: >> > >> > Hello everyone, >> > >> > I tried to use the SDL2 binding to Pharo to create a very basic 2D >> application (just some sprites and events) and it worked great. >> > The issue I have is that when I start my application, as long as I have >> an active SDL window, I can't use my Pharo image anymore (it freezes). >> > To solve this problem I tried opening my application in another thread >> by doing so : >> > [ (MyApplication new) start. ] forkAt: Processor lowestPriority. (If I >> don't chose a low priority it changes nothing) >> > >> > The problem is that even if it kind of works, it is really slow and it >> slows my whole operating system as well (I use windows XP) >> > >> > How can I fork more efficiently or open a SDL window without losing >> control of my image ? >> > >> > Thanks, >> > >> > Matthieu >> >> -- >> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: >> Alexandre Bergel http://www.bergel.eu >> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. >> >> >> >> >> >