2015-04-20 8:38 GMT+02:00 Matthieu Lacaton <matthieu.laca...@gmail.com>:

> Hello,
> ...
> Could it be that I compiled it for 64bits (my ubuntu is 64 bits) and Pharo
> does not support it so I should recompile it for 32 bits ?
>

Yes.



>
> Thanks you all !
>
> Matthieu
>
>
> 2015-04-20 1:57 GMT+02:00 Alexandre Bergel <alexandre.ber...@me.com>:
>
>> Hi Matthieu,
>>
>> This is important: Binding SDL with Pharo will help Roassal to get better.
>> Please, let us know how it goes
>>
>> Alexandre
>>
>>
>> > On Apr 9, 2015, at 12:54 PM, Matthieu Lacaton <
>> matthieu.laca...@gmail.com> wrote:
>> >
>> > Hello everyone,
>> >
>> > I tried to use the SDL2 binding to Pharo to create a very basic 2D
>> application (just some sprites and events) and it worked great.
>> > The issue I have is that when I start my application, as long as I have
>> an active SDL window, I can't use my Pharo image anymore (it freezes).
>> > To solve this problem I tried opening my application in another thread
>> by doing so :
>> > [ (MyApplication new) start. ] forkAt: Processor lowestPriority. (If I
>> don't chose a low priority it changes nothing)
>> >
>> > The problem is that even if it kind of works, it is really slow and it
>> slows my whole operating system as well (I use windows XP)
>> >
>> > How can I fork more efficiently or open a SDL window without losing
>> control of my image ?
>> >
>> > Thanks,
>> >
>> > Matthieu
>>
>> --
>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>> Alexandre Bergel  http://www.bergel.eu
>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>
>>
>>
>>
>>
>

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