Hello, Thanks for your answers ! I have multiple remarks here :
1) I know that SDL2 should not be used "as is" in Pharo and I should use OSWindow instead, that's why I won't use SDL2 directly anymore. 2) But for the moment OSWindow uses SDL2 anyway so for experimentation purposes I will try to see what's wrong with my code. The example you linked Nicolai is working indeed and this is more or less what I did too. I included my code with this e-mail so maybe you can have a better understanding (I am sorry but I didn't comment it :s). Note that for it to work you need to add the SDL_image library and all its plugins (for handling jpeg, png etc.) and add the following method to the image : SDL_Renderer >> createTextureFromFile: file <primitive: #primitiveNativeCall module: #NativeBoostPlugin error: errorCode> ^ self nbCall: #( SDL_Texture IMG_LoadTexture ( self , String file ) ) module: 'SDL_Image.dll' You can launch the game by executing "MyGame new startGame" On my computer (which is probably not the fastest I must admit) running it with a fork slows the whole operating system. 3) Another problem I had lately : I tried to use Pharo with linux (ubuntu 14.04.2 LTS) and Pharo just can't find the SDL library. I downloaded SDL source code and compiled it so i got the libSDL2-2.0.so.0.2.1 exactly as in the SDL2 class >> findSDL2 method. I tried to put it everywhere (in the "shared" and "bin" folder of Pharo and even at the root. I tried in /usr/lib/, in /usr/lib32/, in /usr/lib/x86_64-linux-gnu etc. and Pharo can never find it. Could it be that I compiled it for 64bits (my ubuntu is 64 bits) and Pharo does not support it so I should recompile it for 32 bits ? Thanks you all ! Matthieu 2015-04-20 1:57 GMT+02:00 Alexandre Bergel <alexandre.ber...@me.com>: > Hi Matthieu, > > This is important: Binding SDL with Pharo will help Roassal to get better. > Please, let us know how it goes > > Alexandre > > > > On Apr 9, 2015, at 12:54 PM, Matthieu Lacaton < > matthieu.laca...@gmail.com> wrote: > > > > Hello everyone, > > > > I tried to use the SDL2 binding to Pharo to create a very basic 2D > application (just some sprites and events) and it worked great. > > The issue I have is that when I start my application, as long as I have > an active SDL window, I can't use my Pharo image anymore (it freezes). > > To solve this problem I tried opening my application in another thread > by doing so : > > [ (MyApplication new) start. ] forkAt: Processor lowestPriority. (If I > don't chose a low priority it changes nothing) > > > > The problem is that even if it kind of works, it is really slow and it > slows my whole operating system as well (I use windows XP) > > > > How can I fork more efficiently or open a SDL window without losing > control of my image ? > > > > Thanks, > > > > Matthieu > > -- > _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: > Alexandre Bergel http://www.bergel.eu > ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. > > > > >
Tata-SDLJeu.st
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