hehe I like your pacman clone , well done :) On Mon, Feb 9, 2015 at 10:11 PM, Laura Risani <laura.ris...@gmail.com> wrote:
> Hi , > > I developed some little games in distribution v3 (seems they work fine in > v4 except perhaps some visual difference). > If you want to take a look at them (feedback is welcome) they are here > > MCSmalltalkhubRepository > owner: 'squidik' > project: 'Games' > user: '' > password: nil > > Love, > Laura > > On Mon, Feb 9, 2015 at 5:04 PM, stepharo <steph...@free.fr> wrote: > >> You have basically >> logicalfont that describes what you want >> then a logicial font is checking reality and you get a Strikefont? or >> a FT >> Now htere were many patches and globals so this part would really need to >> cleaning such StandardFonts which is a kind of registry. >> Especially because FT are not polymorphic with StrikeFont. >> >> >> >> >> Le 8/2/15 22:33, kilon alios a écrit : >> >> Does pharo come with its own standard TTFs ? I am unfamiliar with how >> fonts work in Pharo exactly will take a look at mines and see what I can >> understand. >> >> On Sun, Feb 8, 2015 at 11:11 PM, stepharo <steph...@free.fr> wrote: >> >>> Thanks I do not get why it does not work with me. O_o >>> >>> Le 8/2/15 20:07, kilon alios a écrit : >>> >>> Well done Stef . The artefact problem is gone and I have committed your >>> configuration to MetaRepo4. >>> >>> On Sun, Feb 8, 2015 at 8:30 PM, stepharo <steph...@free.fr> wrote: >>> >>>> I fixed it. >>>> Now this is a good example on how an application should embed its fonts. >>>> >>> In fact this is a good example on why an application should embed its >>> fonts and I would like to have a solution for that. >>> >>> >>> >>>> Stef >>>> Le 8/2/15 19:12, kilon alios a écrit : >>>> >>>> >>>>> In case of mines I see now that each opened cell is a red box of doom . >>>>> >>>>> Apparently the morph DNU fontOfSize . Looks like StrikeFont class is >>>>> the culprit used in MinesTile>>drawOn: >>>>> >>>>> >>>>> >>>> >>>> >>> >>> >> >> >