Le 9/2/15 21:34, Ignacio Sniechowski a écrit :
Impressive!
I love your tetris.
Me too :)
Laura if you give me access to your repo I will do a little formatting
pass on some code.
I like that you have a model and a separate representation.
Now I will play with the other ones :)
In the Sudoku you should put bigger numbers, they are too small.
The eater I think is still work in progress, isn't it?
Would you wirte a tutorial on how do you develop the Tetris or the Sudoku?
It would be great!
thank
Nacho
*Lic. Ignacio Sniechowski, MBA**
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*Prosavic SRL*
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*Tel: (011) 4542-6714*
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On Mon, Feb 9, 2015 at 5:11 PM, Laura Risani <laura.ris...@gmail.com
<mailto:laura.ris...@gmail.com>> wrote:
Hi ,
I developed some little games in distribution v3 (seems they work
fine in v4 except perhaps some visual difference).
If you want to take a look at them (feedback is welcome) they are here
MCSmalltalkhubRepository
owner: 'squidik'
project: 'Games'
user: ''
password: nil
Love,
Laura
On Mon, Feb 9, 2015 at 5:04 PM, stepharo <steph...@free.fr
<mailto:steph...@free.fr>> wrote:
You have basically
logicalfont that describes what you want
then a logicial font is checking reality and you get a
Strikefont? or a FT
Now htere were many patches and globals so this part would
really need to cleaning such StandardFonts which is a kind of
registry.
Especially because FT are not polymorphic with StrikeFont.
Le 8/2/15 22:33, kilon alios a écrit :
Does pharo come with its own standard TTFs ? I am unfamiliar
with how fonts work in Pharo exactly will take a look at
mines and see what I can understand.
On Sun, Feb 8, 2015 at 11:11 PM, stepharo <steph...@free.fr
<mailto:steph...@free.fr>> wrote:
Thanks I do not get why it does not work with me. O_o
Le 8/2/15 20:07, kilon alios a écrit :
Well done Stef . The artefact problem is gone and I have
committed your configuration to MetaRepo4.
On Sun, Feb 8, 2015 at 8:30 PM, stepharo
<steph...@free.fr <mailto:steph...@free.fr>> wrote:
I fixed it.
Now this is a good example on how an application
should embed its fonts.
In fact this is a good example on why an application
should embed its fonts and I would like to have a
solution for that.
Stef
Le 8/2/15 19:12, kilon alios a écrit :
In case of mines I see now that each opened cell
is a red box of doom .
Apparently the morph DNU fontOfSize . Looks like
StrikeFont class is the culprit used in
MinesTile>>drawOn: