Le 9/2/15 21:34, Ignacio Sniechowski a écrit :
Impressive!
I love your tetris.
Me too :)
Laura if you give me access to your repo I will do a little formatting pass on some code.
I like that you have a model and a separate representation.
Now I will play with the other ones :)

In the Sudoku you should put bigger numbers, they are too small.
The eater I think is still work in progress, isn't it?
Would you wirte a tutorial on how do you develop the Tetris or the Sudoku?
It would be great!
thank
Nacho


*Lic. Ignacio Sniechowski, MBA**
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On Mon, Feb 9, 2015 at 5:11 PM, Laura Risani <laura.ris...@gmail.com <mailto:laura.ris...@gmail.com>> wrote:

    Hi ,

    I developed some little games in distribution v3 (seems they work
    fine in v4 except perhaps some visual difference).
    If you want to take a look at them (feedback is welcome) they are here

    MCSmalltalkhubRepository
    owner: 'squidik'
    project: 'Games'
    user: ''
    password: nil

    Love,
    Laura

    On Mon, Feb 9, 2015 at 5:04 PM, stepharo <steph...@free.fr
    <mailto:steph...@free.fr>> wrote:

        You have basically
            logicalfont that describes what you want
            then a logicial font is checking reality and you get a
        Strikefont? or a FT
        Now htere were many patches and globals so this part would
        really need to cleaning such StandardFonts which is a kind of
        registry.
        Especially because FT are not polymorphic with StrikeFont.




        Le 8/2/15 22:33, kilon alios a écrit :
        Does pharo come with its own standard TTFs ? I am unfamiliar
        with how fonts work in Pharo exactly will take a look at
        mines and see what I can understand.

        On Sun, Feb 8, 2015 at 11:11 PM, stepharo <steph...@free.fr
        <mailto:steph...@free.fr>> wrote:

            Thanks I do not get why it does not work with me. O_o

            Le 8/2/15 20:07, kilon alios a écrit :
            Well done Stef . The artefact problem is gone and I have
            committed your configuration to MetaRepo4.

            On Sun, Feb 8, 2015 at 8:30 PM, stepharo
            <steph...@free.fr <mailto:steph...@free.fr>> wrote:

                I fixed it.
                Now this is a good example on how an application
                should embed its fonts.

            In fact this is a good example on why an application
            should embed its fonts and I would like to have a
            solution for that.



                Stef
                Le 8/2/15 19:12, kilon alios a écrit :


                    In case of mines I see now that each opened cell
                    is a red box of doom .

                    Apparently the morph DNU fontOfSize . Looks like
                    StrikeFont class is the culprit used in
                    MinesTile>>drawOn:











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