> On 07 Feb 2015, at 17:43, Laura Risani <laura.ris...@gmail.com> wrote:
> 
> Problemution (problem+solution) found!
> 
> I've tried 
> clearing package cache, image cleanup -> size decreased a little.
> unloading all my packages ->  size unchanged.
> 
> Yet i haven't thought as my doing about TilingWindowManager i've installed! 
> It has an option for snapshooting worlds, it's possible i've been triggering 
> it involuntarily with some shortcut i wasn't aware of, anyway if this was the 
> case i get no visual notification when snapshooting (like the one you get 
> when saving the image).
> 
> disabled TilingWindowManager -> size decreased about 200 MB, down to 20 MB.

That sounds like an important discovery, there were memory complaints before, 
...

> Also the discussion brought up very interesting msg collaborations snippets 
> and system features for future reference!
> 
> Best,
> Laura
> 
> On Sat, Feb 7, 2015 at 7:32 AM, Sven Van Caekenberghe <s...@stfx.eu> wrote:
> 
> > On 07 Feb 2015, at 10:19, Thierry Goubier <thierry.goub...@gmail.com> wrote:
> >
> > Hi,
> >
> > a fairly long report on the image and memory hogs is :
> >
> > SmalltalkImage current reportCPUandRAM
> 
> Cool. I didn't know that one. Thanks.
> 
> > Writes files in the image folder containing all the information. Takes a 
> > while to run.
> >
> > Thierry
> >
> > 2015-02-07 9:53 GMT+01:00 Stephan Eggermont <step...@stack.nl>:
> > You might want to inspect this to see if this gets you something 
> > interesting.
> >
> > (Object allSubclasses collect: [ :aClass |
> >         aClass -> aClass allInstances size])
> >         sort: [ :a :b | a value > b value ]
> >
> > It takes some time to run, especially in a larger image.
> >
> > Stephan
> >
> >
> >
> 
> 
> 


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