Okay, .... I am new to the UI implementations and options in the Pharo
world and I am really confused.
So, am I right to say.
- Polymorph is no more really the way to go?
- Spec is the official way to go right now?
- Roassal2 is the way to go for visualizations?
- Athens is well, I can't even say.... hmm interesting when it comes to SVG?
- Glamour has to be seen in conjunction with Moose? I had a look into
GTSpotter and I have the feeling this took a long long time for
implementation.
- No e.g. Google material like UI possible since there are no frameworks
available to do animation stuff.... didn't Squeak and E-Toys do that? Is
there nothing left in Pharo?
- Lumiere or Roassal3D when it come to sprites?
Are all of these framework compatible to each other? How much
maintenance and repair effort may I expect when I combine e.g. Spec with
Morphic and Roassal2?
VASmalltalk has a very strong separation of UI-View and UI-Control
layers. Which Pharo framework could allow me t replace the look and feel
of my application without loosing my event handling/ control layers?
This is Smalltalk and this is objects, and I am bound so much to a
windowing representation? There is nothing I could do like with HTML5
and css? Put some pictures in the world and just add event handlers to them?
So I might go with Spec and Morphic then? Glamour is more Moose? Or is
there a direction to deprecate one of them?
Thanks for all you into so far. I'll carefully read all the so far
provided resources.
Sebastian
On 2015-01-25 6:04 AM, Stephan Eggermont wrote:
That Maya Node Editor looks like a PasteUpMorph with Connectors to me.
You'd might want to wrap them (Morphic) in a in a standard window
with menu bar and toolbar from either Spec or Glamour for now.
And then follow Bloc developments to move there.
Stephan