Sorry for the delay, I turn off my emails during the week end :)

Out of this thread, I have made this post: http://spec.st/docs/drag_n_drop/
With a small change in the Spec code base (to not sort by default, but only 
when a sorting block is specified),
it gives an example of how to do what you want :)

(since it is not a crucial change, I do not think it will be introduced in 3.0,
but the latest Spec image can be found here: 
http://benjamin.is-a-geek.com:9095/job/Spec/lastSuccessfulBuild/artifact/)

Hope it helps,
Ben

On 04 Apr 2014, at 12:18, Goubier Thierry <thierry.goub...@cea.fr> wrote:

> 
> 
> Le 04/04/2014 12:04, MartinW a écrit :
>> Goubier Thierry wrote
>>> By the way, any chance of having your code as an example for Spec? I
>>> went through the spec documentation and I couldn't see anything similar,
>>> and, from our difficulties to get that to work, I would guess a bit of
>>> work on Spec drag and drop support could be a good thing.
>> 
>> I just start investigating my ui possibilities with pharo for a new
>> application. The code examples in this thread are all there is at the
>> moment.
> 
> Ok. Still, they offer a good working base for a specific use case.
> 
>> Goubier Thierry wrote
>>>> Are there other possibilities if i do not use Spec?
>>> 
>>> Yes. Drag and drop code in Morphic is fairly similar. The Morphic code
>>> for opening windows is certainly longer, however.
>> 
>> Yes, there are more possibilities if i do it in pure Mophic/Polymorph? — or
>> possibilites are quite similar? :)
> 
> You get better control over what drag and drop means (including the ability 
> to control per-item if you will accept the target, or what to carry when the 
> drag starts), but the framework takes time to get into.
> 
> Thierry
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> Thierry Goubier
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