Hi mark
I read a bit your code
It is nice for a first project!!!!
Here are some feedback. I suggest that you take into account the easy one and
produce a new version and if you want to
train your skills you try to see how to address the difficult ones.
Stef
- Add it in the class comment
XsAndOsGame new openInWorld.
- you have some unclassified protocols on the class side.
- you may want to run smallLint (criticBorwser on your code and see the
hints that it can give you).
- When you create a new game do not move the window to the top corner :)
easyBtn -> easyButton (you do not pay per character :))
findEmptyCellPos -> findEmptyCellPosition
not in accessing
impBtn -> impossibleButton
…. :)
- Why do you need a separate class just for three colors?
I would merge
XsAndOsGameColors and XsAndOsGame
XsAndOsGame>>initialize is long
May be you should extract some methods from it (methods that you can
then reuse for other tasks)
renderOContents
| delta offset x1 y1 x2 y2 rect |
delta := CellRenderer cellExtent - 1.
offset := self offsetWithinGridForm.
x1 := offset x + self oCorner x.
x2 := offset x + delta x - self oCorner x.
y1 := offset y + self oCorner y.
y2 := offset y + delta y - self oCorner y.
rect := Rectangle new setOrigin: x1 @ y1 corner: x2 @ y2.
self targetForm getCanvas
fillOval: rect
color: XsAndOsGameColors gameBoardBackgroundColor
borderWidth: 3
borderColor: XsAndOsGameColors OColor
What do you refer to CellRenderer direcly? self class ?
rendererFor: aCell
"VERY BAD IMPLEMENTATION OF THIS METHOD!!!"
aCell class = EmptyCell
ifTrue: [ ^ CellRenderer ].
aCell class = XCell
ifTrue: [ ^ XCellRenderer ].
aCell class = OCell
ifTrue: [ ^ OCellRenderer ]
indeed :)
why not implementing some methods call renderClass and sending a message to the
object :)
mptyCell>>initialize
super initialize.
CellRenderer>>offsetWithinGridForm
"Returns a point - left top corner of current cell"
^ CellRenderer cellExtent * ((self cellLocation x - 1) @ (self
cellLocation y - 1))
=> self clas cellExtent
CellRenderer >> renderBorderBottom
| delta offset x1 y1 x2 y2 |
delta := CellRenderer cellExtent - 1.
offset := self offsetWithinGridForm.
x1 := offset x.
x2 := x1 + delta x.
y1 := offset y + delta y.
y2 := y1.
self targetForm getCanvas
line: x1 @ y1
to: x2 @ y2
width: 1
color: XsAndOsGameColors cellBorderColor
=>
CellRenderer >> renderBorderBottom
| delta offset x1 y1 x2 y2 |
delta := self class cellExtent - 1.
offset := self offsetWithinGridForm.
x1 := offset x.
x2 := x1 + delta x.
y1 := offset y + delta y.
y2 := y1.
self targetForm getCanvas
line: x1 @ y1
to: x2 @ y2
width: 1
color: XsAndOsGameColors cellBorderColor
I was wondering why you need Grid (I would rename it CellGrid) and do not use a
Matrix.
grid sizeOfGrid
-> I would rename sizeOfGrid into size like that your grid can
be a bit more polymorphic from its API point of view
makeGameBoarMorph
-> typo :)
Now I want wondering why you do not have an instance variable to hold it
Future fun ideas for new versions:
——————————————————————
playerVsComputer
self vsComputer
ifTrue: [
self vsComputer: false.
self stateMorph contents: 'Player 1 VS Player 2' ]
ifFalse: [
self vsComputer: true.
self stateMorph contents: 'Player VS Computer --->
Difficulty: ' , self difficulty asString ].
self vsComputer
ifTrue: [
self easyBtn enable.
self normalBtn enable.
self impBtn enable ]
ifFalse: [
self easyBtn disable.
self normalBtn disable.
self impBtn disable ]
This kind of code may be think that may be you need another object that
represent the
TwoUsers
vsComputer
strategy
I’m not sure but clicked look quite long.
May be you should create another class that can represent the logic of
the game.
A really interesting exercise would be to see how you can create a boardGame
for 15*15 and see how it breaks some hidden rules.
On 08 Feb 2014, at 15:07, Маркіян Різун <[email protected]> wrote:
> Updated XsAndOsGame: added AI, also fixed some problems, that Damien
> mentioned in his comments.
> Btw, thanks to Damien, because I learned for myself a lot of new useful
> things.
> Note: The new version is XsAndOsGame (NOT Xs&OsGame) !
> To play it type in workspace: XsAndOsGame new openInWorld.
> If you want to play vs computer press button "ToggleMode" and choose
> difficulty. Initially it is easy.
>
> Mark
>
>
> 2014-02-05 15:57 GMT+02:00 Маркіян Різун <[email protected]>:
> Thanks, I'll certainly take a look at it
>
>
> 2014-02-05 Damien Cassou <[email protected]>:
>
> On Tue, Feb 4, 2014 at 8:58 PM, Маркіян Різун <[email protected]> wrote:
> > I should think how to write this tutorial.
>
>
> on the technical point of view, I advise you to use Pillar:
> http://www.smalltalkhub.com/#!/~Pier/Pillar
>
> --
> Damien Cassou
> http://damiencassou.seasidehosting.st
>
> "Success is the ability to go from one failure to another without
> losing enthusiasm."
> Winston Churchill
>
>
>