On 04 Feb 2014, at 20:58, Маркіян Різун <mri...@gmail.com> wrote:
> That's a good idea:) I should think how to write this tutorial. IMHO Your tutorial should guide a reader through the development process and give the understanding about key concepts that you are using (probably how to build a view or how to handle events). As for IA consider putting at least something. a) thing that selects first free cell (1 -> 9); b) takes a set of free cells and selects one randomly :) Uko > > > 2014-02-04 Yuriy Tymchuk <yuriy.tymc...@me.com>: > > On 04 Feb 2014, at 18:08, Yuriy Tymchuk <yuriy.tymc...@me.com> wrote: > >> >> On 04 Feb 2014, at 18:04, Маркіян Різун <mri...@gmail.com> wrote: >> >>> Really appreciate your comments, they are very useful for me. >>> I will do my best to make commits as soon as possible to fix problems that >>> you pointed out. >>> Plus I've learned so much from only one message! thx:) >>> >>> 2014-02-04 Damien Cassou <damien.cas...@gmail.com>: >>> >>> Would you consider writing a tutorial on how to implement an Xs&Os game in >>> Pharo? >>> >>> After finishing this game completely (it will take a while), I have in >>> plans to implement another game. Then, if I have enoug experience in pharo, >>> I want to write 2 tutorials for both games. >> >> I’d suggest you to start writing a tutorial on X&O now, and then do >> something more. It’s important to have a constant impact. Also if you have a >> short tutorial (e.g. on Athens) which can help sleepy developers on their >> deadline hight, I can include you as an author of >> http://sleepycoders.blogspot.com > > * deadline night > >> >> Uko >> >> P.S. good job :) >> >>> >>> Mark >> > >