On 04 Feb 2014, at 20:58, Маркіян Різун <mri...@gmail.com> wrote:

> That's a good idea:) I should think how to write this tutorial.

IMHO Your tutorial should guide a reader through the development process and 
give the understanding about key concepts that you are using (probably how to 
build a view or how to handle events).

As for IA consider putting at least something. a) thing that selects first free 
cell (1 -> 9); b) takes a set of free cells and selects one randomly :)

Uko

> 
> 
> 2014-02-04 Yuriy Tymchuk <yuriy.tymc...@me.com>:
> 
> On 04 Feb 2014, at 18:08, Yuriy Tymchuk <yuriy.tymc...@me.com> wrote:
> 
>> 
>> On 04 Feb 2014, at 18:04, Маркіян Різун <mri...@gmail.com> wrote:
>> 
>>> Really appreciate your comments, they are very useful for me.
>>> I will do my best to make commits as soon as possible to fix problems that 
>>> you pointed out.
>>> Plus I've learned so much from only one message! thx:)
>>> 
>>> 2014-02-04 Damien Cassou <damien.cas...@gmail.com>:
>>>  
>>> Would you consider writing a tutorial on how to implement an Xs&Os game in 
>>> Pharo?
>>> 
>>> After finishing this game completely (it will take a while), I have in 
>>> plans to implement another game. Then, if I have enoug experience in pharo, 
>>> I want to write 2 tutorials for both games. 
>> 
>> I’d suggest you to start writing a tutorial on X&O now, and then do 
>> something more. It’s important to have a constant impact. Also if you have a 
>> short tutorial (e.g. on Athens) which can help sleepy developers on their 
>> deadline hight, I can include you as an author of 
>> http://sleepycoders.blogspot.com
> 
> * deadline night 
> 
>> 
>> Uko
>> 
>> P.S. good job :)
>> 
>>> 
>>> Mark
>> 
> 
> 

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