I am exploring Morphs and I tried the following code:
|sm ws|
ws := WideString new: 5.
ws wordAt: 1 put: 16r2264.
ws wordAt: 2 put: 16r22C5.
ws wordAt: 3 put: 16r2211.
ws wordAt: 4 put: 16r2219.
ws wordAt: 5 put: 16r221A.
sm := SimpleSwitchMorph new.
sm label: ws font: (LogicalFont familyName: 'Cambria Math'
pointSize: 15).
sm openInWorld.
Now in the upper left corner of the World screen I have a button that
shows the math symbols, LTE, dot, Summation, large-dot and SQRT, and
will change backcolor from gray to light-red. Exactly what I wanted;
however, how do I get rid of the morph? The class documentation is full
of examples of this kind so there must be a way to clean up the World as
It persists through a quit and save and then open.
Thanks.