On 04/04/2014 11:41 AM, Andres Freund wrote:
On 2014-04-04 10:48:32 +0300, Heikki Linnakangas wrote:
@@ -484,10 +483,11 @@ PageRepairFragmentation(Page page)
((PageHeader) page)->pd_upper = pd_special;
}
else
- { /* nstorage !=
0 */
+ {
/* Need to compact the page the hard way */
- itemidbase = (itemIdSort) palloc(sizeof(itemIdSortData) *
nstorage);
- itemidptr = itemidbase;
+ itemIdSortData itemidbase[MaxHeapTuplesPerPage];
+ itemIdSort itemidptr = itemidbase;
+
That's a fair bit of stack, and it can be called somewhat deep on the
stack via heap_page_prune_opt(). I wonder if we ought to add a
check_stack_depth() somewhere.
Hmm, on my 64-bit laptop, that array is 24*291=6984 bytes with 8k block
size. That's fairly large, but not unheard of; there are a few places
where we allocate a BLCKSZ-sized buffer from stack.
We could easily reduce the stack consumption here by changing itemIdSort
to use 16-bit ints; all the lengths and offsets that
PageRepairFragmentation deals with fit in 16-bits.
But overall I wouldn't worry about it. check_stack_depth() leaves a fair
amount of headroom: STACK_DEPTH_SLOP is 512kB. As long as we don't
recurse, that's plenty.
- Heikki
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