On Mon, Mar 3, 2025 at 9:07 AM Bertrand Drouvot <bertranddrouvot...@gmail.com> wrote: > > I did not imagine that much ;-) I was just seeing this code being duplicated > and just thought about to avoid the duplication. But now that I read your > comments > above then I think we could just macro-ize the child_type check (as you > mentioned > up-thread). That would avoid the risk to forget to update the 3 locations > doing the > exact same check should we add a new child type in the game.
Is there a word we could use to describe what B_BACKEND and B_WAL_SENDER have in common? They are the only backend types that will go through the kind of external connection establishment steps (I think), but I don't know a very accurate way to make that distinction (which is required to come up with a useful macro name). - Melanie