Hi, On Fri, Feb 28, 2025 at 05:42:37PM -0500, Melanie Plageman wrote: > And all of these places we have to be super > careful that the GUCs have already been read before using > log_connections, so it seems a bit unsafe to check log_connections > (the global variable) in a function.
Yeah, that could be checking before calling the function (the caller would be responsible for checking log_connections) > Also, I also wasn't sure if it would be weird to call a function like > "LogConnectionTiming()" which in many cases doesn't log the connection > timing (because it is a different backend type). > > But maybe I'm not thinking about it correctly. What were you imagining? I did not imagine that much ;-) I was just seeing this code being duplicated and just thought about to avoid the duplication. But now that I read your comments above then I think we could just macro-ize the child_type check (as you mentioned up-thread). That would avoid the risk to forget to update the 3 locations doing the exact same check should we add a new child type in the game. Regards, -- Bertrand Drouvot PostgreSQL Contributors Team RDS Open Source Databases Amazon Web Services: https://aws.amazon.com