At 7:20 PM -0700 6/15/02, Marco Antonio Valenzuela Escárcega wrote:
>I'm writing the Parrot_destroy function in embed.c and I noticed that
>some things like the stacks and the memory allocation system don't have
>destructors, is there a reason for this?, or should I write them?

That part never got written. It's OK to just free up all the arenas
and pools during destruction, after the PMC pools have been walked
and any live PMCs with destructors have been cleaned up.
--
                                         Dan

--------------------------------------"it's like this"-------------------
Dan Sugalski                          even samurai
[EMAIL PROTECTED]                         have teddy bears and even
                                       teddy bears get drunk
  • destructors Marco Antonio Valenzuela Escárcega
    • Dan Sugalski

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