Recapping, hopefully the relevant bits: Pipeline: PgmableSource -> Glyph (only show Glyph)
Glyph Properties:
Source: 2D Glyph
Type: Vertex
Active Attrs: Scalars: cell_radius
Scaling: Mode: scalar
Factor: 1
OSPRay Use Scale Array - yes
Scale Array: cell_radius
Enable OSPRay - yes
Let’s say my cell_radius has a range [5,10]
I cannot figure out how to scale up my cells to be large enough. I’ve dabbled
with the OSPRay Scale Function editor, with no success.
The Scaling Factor above seems to have no effect. Is there a global scaling
factor I’m missing?
(irrelevant bit, I think… I’m Masking: Every Nth Point)
I’ll experiment with my simple 2 cell example later…
> On Oct 25, 2017, at 5:19 PM, Heiland, Randy <[email protected]> wrote:
>
> Beauty. Thanks!! (I really need to take time to read the entire PV Guide)
>
>> On Oct 25, 2017, at 5:14 PM, David E DeMarle <[email protected]
>> <mailto:[email protected]>> wrote:
>>
>> click the gear to show advanced properties, or use search field for glyph
>> type.
>>
>>
>>
>> David E DeMarle
>> Kitware, Inc.
>> Principal Engineer
>> 21 Corporate Drive
>> Clifton Park, NY 12065-8662
>> Phone: 518-881-4909
>>
>> On Wed, Oct 25, 2017 at 5:11 PM, Heiland, Randy <[email protected]
>> <mailto:[email protected]>> wrote:
>> You lost me - in the Glyph Source block,I select Glyph Type = 2D Glyph.
>> Then where is VERTEX? In the Display block, I choose Representation = Points
>> which produces a blobby mess. But a very *smooth* blobby mess :)
>>
>>> On Oct 25, 2017, at 4:46 PM, David E DeMarle <[email protected]
>>> <mailto:[email protected]>> wrote:
>>>
>>> That control is only available if the representation type is surface, this
>>> could explain why you don't see it on the ProgrammableSource.
>>>
>>> In the glyph filter, use 2D glyph, VERTEX.
>>>
>>>
>>>
>>>
>>>
>>> David E DeMarle
>>> Kitware, Inc.
>>> Principal Engineer
>>> 21 Corporate Drive
>>> <https://maps.google.com/?q=21+Corporate+Drive+Clifton+Park,+NY+12065&entry=gmail&source=g>
>>> Clifton Park, NY 12065
>>> <https://maps.google.com/?q=21+Corporate+Drive+Clifton+Park,+NY+12065&entry=gmail&source=g>-8662
>>> Phone: 518-881-4909 <tel:(518)%20881-4909>
>>> On Wed, Oct 25, 2017 at 4:29 PM, Heiland, Randy <[email protected]
>>> <mailto:[email protected]>> wrote:
>>> I only see the “OSPRay Use Scale Array” on the Properties for Glyph, not
>>> the Props for the ProgrammableSource. Expected? And so, OSPRay is rendering
>>> the chunky polygonalized spherical glyphs (Representation = Surface).
>>>
>>> If I could independently scale the implicit spheres and use OSPRay, I’d
>>> prefer that until I do the vtkCutter. (thanks for confirming, Note 2)
>>>
>>>
>>>
>>>> On Oct 25, 2017, at 3:35 PM, David E DeMarle <[email protected]
>>>> <mailto:[email protected]>> wrote:
>>>>
>>>> To change the size based on values:
>>>> check "OSPRay Use Scale Array" on "Display" section or "Properties" Tab
>>>> Choose the array name you want to scale by with "OSPRay Scale Array"
>>>> pulldown.
>>>> Define your value to radius transfer function via the "OSPRay Scale
>>>> Function" popup editor.
>>>>
>>>> Note 1: the transfer function is defined to map between 0.0 and 1.0 and
>>>> clamp outside of that range. Use a calculator to scale and bias into that
>>>> range. If you don't like having to do this, file a feature request to
>>>> remind the developers to implement it one of these days such that min is
>>>> defined to be array min and max.
>>>>
>>>> Note 2:Cutter will not cut through the implicit spheres.
>>>>
>>>> Note 3: Point Gaussian representation's Use Scalar Array, Guassian Scale
>>>> Array and Scale Transfer Function (which I riffed off of) are similar. I'm
>>>> not sure about scale and bias and cut with this GL shader based side.
>>>>
>>>>
>>>> David E DeMarle
>>>> Kitware, Inc.
>>>> Principal Engineer
>>>> 21 Corporate Drive
>>>> <https://maps.google.com/?q=21+Corporate+Drive+Clifton+Park,+NY+12065&entry=gmail&source=g>
>>>> Clifton Park, NY 12065
>>>> <https://maps.google.com/?q=21+Corporate+Drive+Clifton+Park,+NY+12065&entry=gmail&source=g>-8662
>>>> Phone: 518-881-4909 <tel:(518)%20881-4909>
>>>> On Wed, Oct 25, 2017 at 3:16 PM, Heiland, Randy <[email protected]
>>>> <mailto:[email protected]>> wrote:
>>>> Just want to make sure I’m not missing something. In my Pgmable Source
>>>> PolyData, I render Points and love the OSPRay-rendered spheres. However,
>>>> is there any mechanism for (independently) scaling these, i.e., other than
>>>> the fixed Point Size? Or is the only way to get scalar-value scaled
>>>> spheres via the Glyph filter? If so, is it possible to control the
>>>> resolution/triangulation of that glyph? Basically, I’m looking for ways of
>>>> getting high-res spheres, but will also want to use vtkCutter on them
>>>> later.
>>>>
>>>> thanks, Randy
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>>>>
>>>
>>>
>>
>>
>
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