sounds like a topic that would benefit form some academic papers. have
you tried a search for papers on the topic on "google scholar"?
----
Best Regards,
Dmitry Grinberg
(847) 226 9295



On Wed, Nov 26, 2008 at 12:56 PM, Luc Le Blanc <[EMAIL PROTECTED]> wrote:
> I'm working on implementing a freehand sketching tool in my cave survey 
> freeware (http://www.speleo.qc.ca/Auriga). I must implement a small subset of 
> what CAD programs like HandlixDraw (http://www.handlix.com/) can do: recover 
> pen input, compress the series of screen points to skip the less meaningful 
> ones, find knots (inflexion points), turn that into a spline and allow 
> further editing when a knot is tapped and dragged.
>
> Any tip, code sample, online or book info on the data reduction, line 
> smoothing and knot-finding aspects of the problem would be appreciated. So 
> far, I found plenty of online literature on creating a spline that follows 
> knots, but nothing of the upstream processes that lead to these knots, even 
> less when considering the possibly wobbly line and the uneven dot spacing you 
> may get from sketching on a small PDA screen.
>
>
> Luc Le Blanc
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