I'm working on implementing a freehand sketching tool in my cave survey 
freeware (http://www.speleo.qc.ca/Auriga). I must implement a small subset of 
what CAD programs like HandlixDraw (http://www.handlix.com/) can do: recover 
pen input, compress the series of screen points to skip the less meaningful 
ones, find knots (inflexion points), turn that into a spline and allow further 
editing when a knot is tapped and dragged.

Any tip, code sample, online or book info on the data reduction, line smoothing 
and knot-finding aspects of the problem would be appreciated. So far, I found 
plenty of online literature on creating a spline that follows knots, but 
nothing of the upstream processes that lead to these knots, even less when 
considering the possibly wobbly line and the uneven dot spacing you may get 
from sketching on a small PDA screen.


Luc Le Blanc
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