https://bugzilla.redhat.com/show_bug.cgi?id=2379721



--- Comment #16 from Claire Robsahm <[email protected]> ---
Disregard post about the patch. After talking to upstream, it seems that the
unit test is in fact meant to be case sensitive. I tried a lot of things to
make it work, but everything I did, the test failed. Weirdly, when I installed
the game via the RPM and tested in the debug console, the pointer WAS named
with the correct case (ie, player not Player). I noticed that building with
clang outside of mock made it work. So, I changed the toolchain from gcc to
clang as a sort of Hail Mary, and lo and behold, it worked. When building with
clang, the unit tests pass. When building with gcc, they fail. I'm too
exhausted to figure out why at the moment, but here's the updated links.
Hopefully this won't hold up the review.

SPEC URL:
https://git.chapien.net/chapien/openmw-rpm/raw/branch/main/openmw.spec
SRPM URL:
https://git.chapien.net/chapien/openmw-rpm/raw/branch/main/SRPMS/openmw-0.49.0-1.fc42.src.rpm


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