You can use your swift-proxy to do that automatically. 

Remo 

On Aug 11, 2014, at 15:06, Brent Troge <brenttroge2...@gmail.com> wrote:

> My CMS folks will not buy into adding more steps to their ingest process. 
> Meaning they will not accept having to  create the file segments and 
> corresponding manifest. I will do more reading, hopefully there is some 
> middleware that can make this whole process transparent.
> 
> Thanks for your response!
> 
> 
> On Mon, Aug 11, 2014 at 12:56 PM, John Dickinson <m...@not.mn> wrote:
> inline
> 
> On Aug 11, 2014, at 10:38 AM, Brent Troge <brenttroge2...@gmail.com> wrote:
> 
> >
> > By default the maximum object size is 5G. Outside of increased replication 
> > times, would there be any impacts if I increase that value to 10G? The 
> > reason is I have to store upto 10G media files.  Using the large file 
> > manifest just isnt going to work given Smooth Streaming or Adboe HDS 
> > delivery.
> >
> 
> I'd like to understand more about why a large object manifest (especially the 
> static large objects) won't work.
> 
> But, to answer your question, increasing the max object size can affect the 
> balance of drive fullness. Your drive fullness is directly related to the 
> ratio of the max object size to the size of the drives. Swift places 
> approximately equal numbers of objects on each drive (normalized to the drive 
> weight). This works fine with with large numbers of objects because the 
> hashing splays the object across all drives evenly. So, if you increase the 
> max object size, everything will still work. But you'll need to keep a more 
> careful eye on your capacity planning.
> 
> 
> 
> > For Apple HLS delivery the media files are stored with a .ts extension. 
> > Would that cause any conflicts with tombstone files? Would Swfit mistakenly 
> >  mark these media files as candiates for deletion? What would happen to a 
> > HLS .ts file once it needs to be marked as a tombstone file?
> 
> The logical object name (eg 
> "AUTH_foo/bar_container/some/object/name/here/that/is/long.ts") isn't part of 
> the name used on the local media storage (ie the file on the hard drive). 
> There is zero issue with using a ".ts" suffix for your object names.
> 
> 
> --John
> 
> 
> 
> 
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