My CMS folks will not buy into adding more steps to their ingest process. Meaning they will not accept having to create the file segments and corresponding manifest. I will do more reading, hopefully there is some middleware that can make this whole process transparent.
Thanks for your response! On Mon, Aug 11, 2014 at 12:56 PM, John Dickinson <m...@not.mn> wrote: > inline > > On Aug 11, 2014, at 10:38 AM, Brent Troge <brenttroge2...@gmail.com> > wrote: > > > > > By default the maximum object size is 5G. Outside of increased > replication times, would there be any impacts if I increase that value to > 10G? The reason is I have to store upto 10G media files. Using the large > file manifest just isnt going to work given Smooth Streaming or Adboe HDS > delivery. > > > > I'd like to understand more about why a large object manifest (especially > the static large objects) won't work. > > But, to answer your question, increasing the max object size can affect > the balance of drive fullness. Your drive fullness is directly related to > the ratio of the max object size to the size of the drives. Swift places > approximately equal numbers of objects on each drive (normalized to the > drive weight). This works fine with with large numbers of objects because > the hashing splays the object across all drives evenly. So, if you increase > the max object size, everything will still work. But you'll need to keep a > more careful eye on your capacity planning. > > > > > For Apple HLS delivery the media files are stored with a .ts extension. > Would that cause any conflicts with tombstone files? Would Swfit mistakenly > mark these media files as candiates for deletion? What would happen to a > HLS .ts file once it needs to be marked as a tombstone file? > > The logical object name (eg > "AUTH_foo/bar_container/some/object/name/here/that/is/long.ts") isn't part > of the name used on the local media storage (ie the file on the hard > drive). There is zero issue with using a ".ts" suffix for your object names. > > > --John > > > >
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