While discussing the proposal to add resource_class' to Ironic nodes for interacting with the resource provider system in Nova with Jim on IRC, I voiced my concern about having a resource_class per node. My thoughts were that we could achieve the behaviour we require by every Ironic node resource provider having a "baremetal" resource class of which they can own a maximum of 1. Flavor's that are required to land on a baremetal node would then define that they require at least 1 baremetal resource, along with any other resources they require. For example:
Resource Provider 1 Resources: Baremetal: 1 RAM: 256 CPUs: 4 Resource Provider 2 Resources: Baremetal: 1 RAM: 512 CPUs: 4 Resource Provider 3 Resources: Baremetal: 0 RAM: 0 CPUs: 0 (Resource Provider 3 has been used, so it has zero resources left) Given the thought experiment it seems like this would work great with one exception, if you define 2 flavors: Flavor 1 Required Resources: Baremetal: 1 RAM: 256 Flavor 2 Required Resources: Baremetal: 1 RAM: 512 Flavor 2 will only schedule onto Resource Provider 2 because it is the only resource provider that can provide the amount of resources required. However Flavor 1 could potentially end up landing on Resource Provider 2 even though it provides more RAM than is actually required. The Baremetal resource class would prevent a second node from ever being scheduled onto that resource provider, so scheduling more nodes doesn't result on 2 instance on the same node, but it is an inefficient use of resources. To combat this inefficient use of resources, I wondered if it was possible to add a flag to a resource provider to define that it is an indivisible resource provider, which would prevent flavors that don't use up all the resources a provider provides from landing on that provider. Sam
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