Like, I said, just wants to argue. Not interested in understanding. ;)


On July 9, 2016 at 7:58:33 AM, Geir Nøklebye (geir.nokle...@dayturn.com 
<mailto:geir.nokle...@dayturn.com> ) wrote:

 Having worked in Apple Product Management 
heh.

The GPU crash has been both acknowledged by Apple product development and by 
LL, but the LL code needs to be fixed for it to work. This crash is clearly 
related to memory management both on the GPU and on the main system.
Except that it isn’t related to memory management at all. It’s an alpha sorting 
bug in Apple's OpenGL implementation. The more you know! 

One popular viewer compiled with the old GCC could not start at all. 
This isn’t new, and it’s not related to the viewer as much as “One popular 
viewer” has an apr lib with some really janky black magic to workaround Apple’s 
failure at POSIX adherence.


-- 
Cinder Roxley
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