On 7/31/2013 1:09 AM, Marx Catteneo wrote: > PS as a machinimator i need the fastest possible connection to the > servers because any throttling can give me a stuttering image, so if i > turn mine down i'll have to wait an hour before i can start filming in a > sim and even then it would stutter more and i wouldn't get a good fps > and can't do my job.
Thats not how bandwidth throttles work. If anything the less throttling would cause a greater slow down in the viewer since its having to handle all the sessions to download more textures and decode more of them more often. Ideally you'd want to have all the texture and mesh assets already fully cached to disk before recording since then the viewer would be able to do a cheap cache read of the texture to discard 0 and decoding once vs having to download each discard level and decoding and displaying each as they are received. If you want to really improve bandwidth on texture fetching, a transparent squid proxy, with SL specific cache re-write scripts, makes a massive difference on subsequent visits to either infrequent destinations or power viewer cache clears. I ran one of these myself for a couple years (till that server died, planing to redo it at some point), it was invaluable for testing and just normal use; the viewers' cache system is inarguably poor and someone cache wipes are unavoidable or necessary for testing some cases. This was one of the means of how we were able to fix so many texture corruption (and related) bugs on Phoenix in the span of a couple months. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges