On 2012-04-16, at 00:50, Erin Mallory wrote: > Why would it need to be in the inventory taking up space when it would ONLY > do the same thing that either of these options do?
I have over 300 outfits, each with their own set of AO choices... maybe 15 or 20 different sets of AOs depending on the shape of the base avatar in the outfit, attachments, and general style of the avatar. I change avatars radically, maybe a couple of times a minute when it makes sense. I already have an appropriate AO item in the inventory for each avatar... changing them gradually over to calling the item #AO or moving its attachment point and turning the scripts off or changing the script to one that chats the Notecard to the viewer on attach, that I am willing to do. Under your scheme I will first have to manually configure the AO into the viewer, then associate it with the inventory. Then I will no longer have any record in the inventory of what AOs are associated with each outfit. If I'm using SL from another computer, or I lose the profile directory on my computer, all of that's gone, forever. There's no way I'd ever be able to reconstruct it. And for what benefit? A barely measurable drop in my script time (which is already very low), a savings of 16k of script memory (and people are routinely walking around with megabytes of scripts), and possibly better behavior in laggy areas. It's simply not worth the effort and risk. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges