Excuse me, brief word from the lunatic fringe, here.  Some of us aren't so
giddy about the idea everyone has that SL is a "game" and what we do there
is "play" that game.  i wouldn't be making this noise that most of y'all
probably consider "embarrassing," or maybe like being the bad trip at a
big party except that:  for one, i know for sure i'm not the only one out
here on the edge (or over it, whatever); for two, i hate to see the
potential SL has being reduced by a lack of concern for more "serious"
attention; and three, i think that trying to think of all the people who
use SL - and might use it for whatever if it wasn't only treated like a
game -  as getting more out of it if people developing it would try to
think out of the game box.

Y'know what, i'll bet that a long time before meat people walk on Mars
virtual people will have been there getting real comfortable with the
place.  Like that.  There's lots more.  But i think mostly if development
thinks like some users might be real serious about all this stuff, then
development might be less inclined to make decisions to tell users what
they want and try to force them to use it, and more inclined to listen to
users and always be sure they have what they want.  It's a better business
model, for real.

'k, thx for listening.  Have a fun day!!

- AK

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
How was this set of issues with "display names" not predictable or
difficult to forsee?

I recommend that LL allow all LL developers to down tools and just
"play" second life straight for one entire month and get a real Second
Life for themselves - "players" of the game know that that will inform
every thought and action, and lead to much better mutual understanding.
Everyone seems so totally disconnected from everyone else in terms of
agenda, that I think a shared experience (that is, after all what SL is
all about) is genuinely the only cure.

IMHO :)

/esc

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