Im in all support for Unity 3d Daniel!!! Very cool! Keep the embers burning!
On Mon, Oct 4, 2010 at 1:15 PM, Daniel Smith <javajo...@gmail.com> wrote: > > Am happy to see some input on the idea of Unity. It makes me smile. > > My intent, of course, was to jolt a bit out of idea of a monolithic 2.x > codebase. A lot of folks want the viewer to do quite a bit (mesh editor, > anyone?). Fulfilling the wishlist without going to a plugin strategy will > result in a bloated client that will run on fewer and fewer machines. > > So if Unity is relegated to a cool TPV project somewhere, that's fine ;) > > Proposing something radical like that will hopefully get people to think > more about what it would take to do a very plugin oriented client (can the > 2.x codebase do it? or does it call for a reset of sorts?) Where do people > want to see an SL client, 2 years from now? > > I dont think much of possible approaches that dont handle the physics / > animation / terrain / sound angles. It's just asking to reinvent too many > wheels. Oh, and as for the objection to Unity outputting to game consoles: > snap out of it. The mere existence of code on a console doesn't make it a > game. The overall idea is to make SL / OS ubiquitous (Linux client doesnt > go away, other approaches open up the Web, phones, and consoles.. all good > moves). > > cheers, > > Daniel > > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges >
_______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges