There may be another option for obtaining a common set of J2C files for comparison.
Viewer 2 installs 784 JPEG-2000 files (*.j2c) in the "local_assets" folder under the main install folder (e.g., "C:\Program Files\SecondLifeViewer2"). The "j2k_metric" test harness decoded all 784 files from the "local_assets" folder without errors. The OpenJPEG 1.3.0 library was 3.7 times slower than the KDU library that comes with Viewer 2.1.1.208043 (the current release version). I have been unsuccessful at implementing the additional functions to make the OpenJPEG v2 interface compatible with the earlier v1.3.0 interface. The test application aborted with buffer overrun errors. Oopsie! The tests were run under Windoze 7 on a Pentium i7-950 (3 GHz Hyperthreaded) using a RelWithDebInfo build run from the command line. (Running the same build from within VisualStudio 2005 was noticeably slower. There was one small surprise. Only two threads were in use for both the OpenJPEG v1.3.0 and KDU tests. I expected KDU to use all eight available threads. Sheet Spotter -----Original Message----- From: opensource-dev-boun...@lists.secondlife.com [mailto:opensource-dev-boun...@lists.secondlife.com] On Behalf Of Robin Cornelius Sent: September 22, 2010 2:00 PM To: Arrehn Oberlander Cc: opensource-dev Subject: Re: [opensource-dev] Openjpeg/KDU the cold hard metrics On Wed, Sep 22, 2010 at 7:35 PM, Arrehn Oberlander <arr...@gmail.com> wrote: > Is it possible for you to release your test harness for these comparisons, > including the texture set? I can't give out the texture set, hopefully as per a previous discussion on this topic, we can assemble a good texture set that we can all share and compare metrics. the code can be found at http://bitbucket.org/robincornelius/viewer-development-j2c-metrics The code although based on 2.X should still work on 1.X (my original tests were a 1.X build) but i wanted to clean this up a bit before release and to be honest we are concerned with openjpeg/kdu not the viewer for these tests, my test code itsself is painfully simple. Load a texture into an LLImage, run decode time it. repeat and rince. The code forms a seperate project "j2k_metric" which depends on llcommon/llimage/llimagej2coj and llvfs (cmake rules included to make it build out of the box. But to make it run you need to set the working directory to be the sharedlibs folder (or copy dlls/so's around) as i've not bothered to stage it yet (patches welcome) The exe accepts one command line argument and that is the path to a folder of textures, if no path is given it assumes a default path of "C:\Textures" to make things a tiny bit easier on windows. Hope this is enough to get people started Robin _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges