On Wed, Sep 22, 2010 at 9:29 AM, Ann Otoole <missannoto...@yahoo.com> wrote: > How many textures do you need? I bet I have a bunch that are perfectly OK > for this purpose as well as for commercial use. And if you need more I can > generate them using filters. > > I.e.; this is not a block. >
Thanks, I was running just under 300 for my tests, but we could do with a mix of RGB and RGBA textures + some that have lossless encoding and also some encoded on KDU and some on Openjpeg as there are differences. So any you want to donate to the cause would be most welcome, i can easily add a text file with a list of textures and copyright by who etc so its clear who actually owns them. Also i can encode if necessary but esp with the KDU ones i need to be 100% i've made them the same as the viewer does. We ideally want to get more that 300 and get a good test bed of say 1000 in total and then that will be very useful with a common set of textures for everyone to compare results with as many things in common as possible, this will then show differences on optimisations between different CPUs, operating systems etc and make it very easy for changes to openjpeg or any other decoder to be compared on mass. Regards Robin _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges