If you want to see where any type of prim (not just mega) encroaches on neighboring parcels, it could be done by having a 2D "virtual shadow" under the prim while the object is being moved/rotated, as if cast by a light source infinitely high above the object.
Where the virtual shadow crosses into neighboring / nongroup parcels, that portion of the shadow could be highlighted to let the person see where they are encroaching, and they can interactively move/rotate the object to minimize the highlighted overlap. For objects in the sky, the virtual shadow could be cast onto a translucent 2D representation of the parcel borders below, and which disappears when moving/rotating stops. - Dale Mahalko / Scalar Tardis On 9/17/10, Robert Martin <robertl...@gmail.com> wrote: > Im just dartboarding this but would it be possible to have some sort > of secondary center marker on the ends of prims to enable showing that > a prim encroaches on a neighboring parcel?? > (primary center would be the geometric center of the object and the > secondary centers would be the ends of the X Y and Z axis or the > centers of each face of the bounding box) > > i would think that raising the limit to 63|4 meters would be good enough. > > -- > Robert L Martin > and yes this still does not cover a large prim covering 3 or more small > parcels > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges